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Ftl difficulty
Ftl difficulty





  1. #FTL DIFFICULTY FOR MAC OS X#
  2. #FTL DIFFICULTY ANDROID#
  3. #FTL DIFFICULTY SOFTWARE#

Good luck, Commander, and remember the battle cry: Free the OIDS! Gameplay If you do well on this mission, your reward will be another, more demanding one. As Lead Commander, you are given first pick from the list of targeted galaxies. The SaveOIDS Central Command has decided that each fleet should concentrate its efforts in a different galaxy. In their long history, the Biocretes have colonized planetoids in galaxies throughout the universe. You've joined the intergalactic organization, "SaveOIDS," and through your courage and passion have quickly risen through the ranks to V-Wing Pilot Commander. Being a member of a compassionate race, you have been so moved and angered by the mistreatment of the OIDS, that you've vowed to devote your life to freeing them from the yoke of Biocrete slavery. The OIDS may not have hearts, but they do have souls, and no creature, whether biological or mechanical, should be treated the way the Biocretes treat the OIDS. We built the OIDS, so we have the right to treat them as we please". "They're just stupid heaps of metal", the Biocretes rationalize. When the OIDS are finally fatigued to the point of collapse, the Biocretes tortuously melt them alive to build new OIDS. Often they are forced to work with one or two limbs completely rusted off. The OIDS are allowed to rust, denied of their basic need for oil. While the downtrodden OIDS toil in filthy, dangerous energy factories, the Biocretes live lives of gluttony and greed, savoring the fruits of the OIDS' labor. The Biocretes treat the gentle, peace-loving OIDS worse than space debris they abuse them in every way imaginable.

#FTL DIFFICULTY ANDROID#

The Evil Biocretes, rulers of the wealthiest parallel universe in the cosmos, have created a race of android slaves they call "OIDS". The last version of OIDS to be released is for the Amiga - in 2014, based on reverse engineering the original Atari ST game on Meynaf's Amiga projects page.

#FTL DIFFICULTY SOFTWARE#

New visual effects like larger stars, galaxy images in the background, particle effects, and much improved explosions were also added (reference from: OIDS.X Xavagus Prime Software OIDS.X Product page on the Wayback machine). All the sounds were recreated in 16-bit CD-quality, and all the graphics were redone by Drew Pauley, Bill Densmore and Kirk Baker.

ftl difficulty

It added glorious colour, and was an authorized shareware version of the original Oids.Ī year later (2003), a version of OIDS.X was released for macOS X, which added support for OpenGL which resulted in smoother gameplay.

ftl difficulty

#FTL DIFFICULTY FOR MAC OS X#

In 2002, by Kirk Baker – one of the original authors of the Mac Classic version – released OIDS.X 2.0 for Mac OS X which supported PowerPC machines on macOS 7. The main activity in the game is rescuing abused android slaves (the "Oids" of the title), and there is rather more emphasis on arcade action than the slower paced gameplay of Gravitar and Thrust. The game follows in the footsteps of shoot 'em ups such as Asteroids (1979), Gravitar (1982), Defender and Thrust (1986), with its "thrust-and-rotate" controls, inertia and gravity-based movement, 360 degree shooting and manually-operated shield. The Atari ST version, written by Dan Hewitt, was a cult favourite in the UK, where it received rave reviews. The game was originally released on the Atari ST, followed by a B&W version for the classic 68k Macintosh in 1990. Oids is a multidirectional shooter developed and self-published by FTL Games in 1987.







Ftl difficulty